Hammer Build
Official · NixzxinBound Admonition · Doshaguma / Fulgur / Rey
RawEndgameBound Admonition
Equipment
Weapon
Bound Admonition
- Element Infusion
- Sleep +10
- Atk / Aff Infusions
- Attack ×3
- Gogma Focus
- Attack — Attack +10 / Affinity −15%
- Reinforcements
- Attack +12 · Attack +12 · Attack +9 · Attack +9 · Sharpness +50
- Set Bonus Skill
- Doshaguma's Might
- Group Skill
- Lord's Soul
◇3 Attack Jewel III [3]◇3 Critical Jewel II [2]◇3 empty
Head
G. Fulgur Helm β
◇3 Challenger Jewel [3]◇1 Protection Jewel [1]
Chest
Rey Sandmail γ
◇1 Protection Jewel [1]
Arms
Gogmazios Vambraces α
◇2 Counter Jewel [2]◇1 Shockproof Jewel [1]
Waist
Rey Sandcoil γ
Legs
Gogmazios Greaves α
◇3 Chain Jewel [3]◇2 Counter Jewel [2]◇1 Protection Jewel [1]
Talisman
Appraised Talisman
Focus1Evade Window2
◇2 Counter Jewel [2]
Skills
set group at cap wasted
- Agitatorat cap5/5
- Latent Powerat cap5/5
- Attack Boost3/5
- Counterstrikeat cap3/3
- Divine Blessingat cap3/3
- Maximum Mightwasted +13/3
- Critical Boost2/5
- Evade Window2/5
- Peak Performance2/5
- Burst1/5
- Focus1/3
- Shock Absorberat cap1/1
Set Skills
- 2 pcDoshaguma's MightTemporarily grants attack +10 after a successful Power Clash or Offset attack
- 2 pcFulgur Anjanath's WillGrants an additional Stamina Gauge.
- 2 pcGogmapocalypseIncreases elemental attack when large monsters become enraged.
- 2 pcRey Dau's VoltageModerately extends the activation time of the Latent Power skill.
Group Skills
- 3 pcLord's SoulBoosts attack and lowers defense but lets you survive one lethal hit. Afterwards, boosts defense and res.
Game plan
The bread and butter is Follow-up Spinslam. After a successful offset with Upswing Charge or Mighty Charge Upswing, go into Follow-up Spin, then Follow-up Spinslam 2 for massive damage on a downed monster. Stay locked on the head for KO uptime, and use the sleep window from the infusion to set up a second burst phase when the monster goes down.