NIXZXIN

Field Manual

Guides

19 written guides covering damage mechanics, hunt prep, builds, and skills — each one paired with a video.

Mechanics

Damage Mechanics

How Affinity Works

Affinity is Monster Hunter's critical-hit chance. It can raise raw damage dramatically, but it does not automatically boost elemental, explosive, shelling, phial, sticky, or other fixed-damage sources.

VideoAffinityDamageSkills

Hunter Survival

How Blights & Ailments Work

Blights and ailments hinder hunters in different ways, but resistance, item prep, and skills like Coalescence, Antivirus, and Bubble Dance can turn them into build advantages.

VideoBlightsAilmentsSurvival

Damage Mechanics

How Elements Work

Elemental weapons deal raw damage plus a smaller elemental portion. The displayed element value is inflated, and real output depends on sharpness, attack speed, hitzones, skills, and whether the move actually applies element.

VideoElementsDamageSkills

Defensive Mechanics

How Guarding System Works

Guarding is built from knockback power, weapon guard thresholds, guard angles, perfect guard timing, Guard Up, Offensive Guard, and guard points.

VideoGuardPerfect GuardGuard Point

Damage Mechanics

How Sharpness System Works

Sharpness is a core melee damage multiplier. It affects raw and elemental damage, bounce risk, sharpness loss, and which skills are worth slotting for each weapon type.

VideoSharpnessMeleeDamage

Monster Mechanics

How Status Effects Work

Status weapons do not add poison or paralysis damage on every hit. They build hidden status meters through chance-based procs until a monster threshold is reached.

VideoStatusBuildupPoison

Monster Mechanics

How Wound System Works

Wounds are not just a bonus damage marker. They are threshold-based body-part states tied to hitzone values, focus strikes, tempered scars, Weakness Exploit, Partbreaker, and Flayer.

VideoWoundsFocus StrikeWeak Points

Preparation

Hunts

Endgame Hunt · Title Update 4.5

Arch-Tempered Arkveld: Full Hunt Guide

Arch-Tempered Arkveld debuted in the TU4.5 event quest 'Freedom from Solitude' — a 10★ HR100 fight with Wylk-infused attacks and fast wound regen. Bring Dragon, break the chainblade wings, and learn its Unleashed-state combos to A-rank the free challenge.

VideoArkveldArch-TemperedEndgame

Endgame Hunt · Heart of Judecca

Arch-Tempered Jin Dahaad: Full Hunt Guide

Arch-Tempered Jin Dahaad is the HR100 'Heart of Judecca' apex fight with amped hit points, damage, and new attacks. Bring Fire, break every cooling plate, and survive the Ice Nova to A-rank the free challenge.

VideoJin DahaadArch-TemperedEndgame

Endgame Siege · Final Title Update

Gogmazios, Specter of War: Full Hunt Guide

Gogmazios, the Specter of War, is a three-phase HR9 siege (after HR100) with a ~400,000 HP pool — the most-farmed endgame monster. Burn away the tar with Fire, punish with Dragon, and use the arena's heavy weapons to clear it in under 10 minutes.

VideoGogmaziosElder DragonSiege

Endgame Hunt · Raid-Style

Omega Planetes: Full Hunt Guide

Omega Planetes is an HR100 raid-style endgame fight tuned for coordinated teams. Bring Thunder, learn the enmity system, wound and break its legs, and survive the Delta Attack to clear the assignment and optional quests.

VideoOmegaEndgameThunder

Endgame Hunt · Planetes Protocol (Savage)

Savage Omega Planetes: Full Hunt Guide

Savage Omega is the hardest hunt in Monster Hunter Wilds — a 35-minute raid-style event quest with all attacks from the start and a huge HP pool. Bring Thunder, chain energy shields, and master the tighter Delta Attack check.

VideoOmegaSavageEndgame

Builds